Brighter Night makes all night maps brighter, in case you find them to be a bit too dark. Finally, the Depth of Field effect from Garden Warfare 1 has been re-enabled on certain maps.This mod comes in two flavours: Default and Brighter Night. In addition, night maps have been overhauled to look more like actual night maps. Maps such as Seeds of Time, the Backyard, and more now bloom with much more vivid colours, godrays, and an overall better atmosphere! Vegetation has also been changed to help fit zombie locales better. Vivid Warfare overhauls the game's visuals to look more like Garden Warfare 1. Fixed Frosty Creek being too dark in the Brighter Night variant Fixed some signs in the hub being pitch-black during the day Fixed Frontline Flats Grass (Plant-side grass was too dark) Fixed fog issue on Seeds of Time Night (weird seam that could be seen) Tweaked Zombie Grass, now it should render better Tweaked Zombopolis (No more blue fog, moon colour has been changed) Tweaked Z-Tech Factory (Changed Moon tint and godray colours for more variety) Tweaked Boney Island (Changed godrays a bit, added overhead clouds) Tweaked Frontline Flats (Changed sun position, added overhead clouds) Tweaked Aqua Center (Added Overhead clouds, changed sun position) Tweaked Wall-Nut Hills (Changed fog and added overhead clouds) Tweaked the HUB a bit (Tweaked godrays and the general environment, removed ugly haze effects) Completely refreshed Zomburbia (removed yellow-ish haze, added overhead clouds, fixed shadows) Added overhead clouds from GW1 to nearly every map (as well as cloud shadows to some maps) Added snowfall weather to Great White North
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