![]() And as a level 2 spell, its still well within the “lesser rod of quicken spell” range. When you reach the end of the early levels at Level 7, you’re looking at +2d6 sneak attack damage dice for 1 round/level each time you cast this spell. When you get this spell at wizard 3, you’re already looking at +1d6 to your sneak attack dice. AND IT STACKS WITH YOUR SNEAK ATTACK DAMAGE.ĭid I get your attention? Yes, it STACKS. This incredible spell basically gives you +1d6 sneak attack, plus an additional +1d6 for every 3 caster levels you possess (up to +5d6). What’s the best way to do this? A little 2nd level spell from the Dirty Tactics Toolbox. So with this in mind, its safe to say that you can decimate your enemies if you want to, and that’s what I aim to do with this build. Your caster level doesn’t even take a hit because you have the magical knack trait. Not so with this build you are literally only one level behind a wizard, or on-par with a sorcerer. Typically when you go arcane trickster, you want to focus on “trickstery” spells because the arcane trickster’s spell progression lags so heavily behind that of a full, unmulticlassed caster. Scorching ray is also a fantastic damage-dealing spell, and will likely end encounters should you go first. I would go as far as saying that chill touch should likely be a stable of your build, complete with a rod of lesser elemental spell so you should shift its energy damage around based upon what you encounter. First, you’re likely going to want something that enables you to make use of all those sneak attack damage dice good choices include shocking grasp and chill touch as baseline spells a good shocking grasp spell does a fair bit of damage (5d6 + sneak attack, if you’re flanking) while chill touch enables you to make multiple attacks with a single spell. So, let’s talk about your spell selection as a wizard. (You need sneak attack to qualify for Accomplished Sneak Attacker, which will boost your dice high enough to qualify for arcane trickster.) Whenever you want to take it is fine entirely up to you. So you’re going to need to take your rogue level before 4th level so you can qualify for this class in time. Traits: Magical Knack (wizard) + one other.Abilities: arcane reservoir, exploiter exploits, finesse training, impromptu sneak attack 1/day, ranged legerdemain, sneak attack +2d6, trapfinding.Feats: Scribe Scroll (Bonus), Point-Blank Shot (1st), Weapon Finesse (Bonus), Accomplished Sneak Attacker (3rd), Precise Shot (5th), Improved Initiative (7th).Classes: wizard (exploiter wizard) 3, unchained rogue 1, arcane trickster 3.With that out of the way, let’s look at this build! Early Levels (1–7) There really isn’t anything to miss from the arcanist, save its awesome spellcasting method. It essentially takes a shiny new arcanist class feature and slaps it onto a class that gets new spell levels sooner than its case class. Wizard (Exploiter Wizard): This is one of Perram’s favorite archetypes and the game, and for good reason.Granted, we’re only going to be taking a single level of rogue, but who cares? Unchained nets you a little bit more than standard, so we’ll take it gladly. Rogue (Unchained): Obviously, we’re going with the unchained rogue here.I’m going to assume that you’re not human for this build so what you pick can be more universally applied if you go human, take a bonus feat. Race: Race doesn’t really matter for this build none of the favored class bonuses will come into play, and there’s nothing you need that’s racially basted.Here’s what we’re going to use to make this build work. Few prestige classes needed this love and attention more than the arcane trickster, and I’m delighted to say that now, about a year after my original arcane trickster build, I am BACK with a fully-functional arcane trickster that will make you SUPER excited. ![]() Stephens, slowly giving you more ways to use some of the existing prestige classes with a bit more style and playability. Thankfully, in the meantime my fellow Paizo freelancers and I have been hard at work under the guidance and permission of our fearless developer, Owen K.C. The last time I did an arcane trickster build, it relied on the old, “Spell-like abilities are spells,” ruling, and was invalidated when that ruling changed. Today, we’re going to be looking at a build for a new and improved arcane trickster build. ![]() Welcome to Iconic Design, Private Sanctuary’s source for innovative and evocative character builds for the Pathfinder Roleplaying Game, written by Everyman Gamer Alexander Augunas. ![]()
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